March82012
smileitssavve:

Don’t let go!

So stining cute

smileitssavve:

Don’t let go!


So stining cute

10AM
gnossolalia:

paper

This is so beautiful…I can’t believe it’s made of paper.

gnossolalia:

paper


This is so beautiful…I can’t believe it’s made of paper.

paper 

9AM
9AM
truebluemeandyou:

DIY Paper Mache Bracelet. Using a cardboard tape roll. Tutorial from Better Homes and Gardens here.

OMG! This project screams my name!

truebluemeandyou:

DIY Paper Mache Bracelet. Using a cardboard tape roll. Tutorial from Better Homes and Gardens here.


OMG! This project screams my name!

9AM
onlydraven:

Paladin

onlydraven:

Paladin

February82012
limitedwish:

Recommended Reading: Bulfinch’s MythologyThere are lots of places to get inspiration for monsters, adventures, heroes and villains but the ones that have lasted the test of time are the best. In the modern age we have Beholders and Mind Flayers, Drow and Pit Fiends but somehow they don’t have the same weight as Gorgons and Minotaurs, Frost Giants and Trolls. The classic monsters and myths hold true power and resonance with every player and GM.
Of all the books on mythology I’ve read (and I have read many) Bulfinch’s is the benchmark. My brother (the geek that got me into D&D via the Hobbit and his AD&D core books) gave be an old, handsome copy of this prestigious tome for Christmas. It has a good chunk over everything divided into 3 main parts divided out of its impressive 778 pages. My focus is on the Age of Fable which encompasses Greek, Roman and Norse mythology.
Truly any campaign can benefit from a read of this section of the book, here you will find all manner of heroes and villains, Gods and monsters. It’s a treasure trove of ideas and inspirations to bring a true gravity to your game. These classic mythologies bring you something which most modern games lack: a price for power. There is something to be paid for every boon your heroes acquire and yes, if you are too heavy handed in this your party will hate you and mountain dew will be spilled and cheetos sundered in the anger of your players; but played right and you create a true sense of weighing the value of power which is so important to role-playing. In modern games this is usually left to the “holy” characters, ones who worship someone or something. paladins, clerics and druids. But extend this to fighters, rogues and the rest and you’ll have that 20str barbarian contemplating the worth of that fiendish two-handed sword.
Do yourself a favor and pick up a copy of this book, I promise you that it will not disappoint.
-JD

Next on my list of “Things to Read:”

limitedwish:

Recommended Reading: Bulfinch’s Mythology

There are lots of places to get inspiration for monsters, adventures, heroes and villains but the ones that have lasted the test of time are the best. In the modern age we have Beholders and Mind Flayers, Drow and Pit Fiends but somehow they don’t have the same weight as Gorgons and Minotaurs, Frost Giants and Trolls. The classic monsters and myths hold true power and resonance with every player and GM.

Of all the books on mythology I’ve read (and I have read many) Bulfinch’s is the benchmark. My brother (the geek that got me into D&D via the Hobbit and his AD&D core books) gave be an old, handsome copy of this prestigious tome for Christmas. It has a good chunk over everything divided into 3 main parts divided out of its impressive 778 pages. My focus is on the Age of Fable which encompasses Greek, Roman and Norse mythology.

Truly any campaign can benefit from a read of this section of the book, here you will find all manner of heroes and villains, Gods and monsters. It’s a treasure trove of ideas and inspirations to bring a true gravity to your game. These classic mythologies bring you something which most modern games lack: a price for power. There is something to be paid for every boon your heroes acquire and yes, if you are too heavy handed in this your party will hate you and mountain dew will be spilled and cheetos sundered in the anger of your players; but played right and you create a true sense of weighing the value of power which is so important to role-playing.

In modern games this is usually left to the “holy” characters, ones who worship someone or something. paladins, clerics and druids. But extend this to fighters, rogues and the rest and you’ll have that 20str barbarian contemplating the worth of that fiendish two-handed sword.

Do yourself a favor and pick up a copy of this book, I promise you that it will not disappoint.

-JD

Next on my list of “Things to Read:”

January302012
9AM
Truth.

Truth.

(via rainblowg)

9AM
9AM
Haunting.

Haunting.

(Source: shenaniganswillensue, via sadburro)

9AM
January292012
heyoscarwilde:

Truly, you have a dizzying intellect.
8-bit Princess Bride illustration by Nathan W. Pyle :: via nathanwpyle.blogspot.com

 HA!

heyoscarwilde:

Truly, you have a dizzying intellect.

8-bit Princess Bride illustration by Nathan W. Pyle :: via nathanwpyle.blogspot.com

 HA!

1PM
sadburro:

Blood
Sam Webber

 What a disturbing yet moving image.

sadburro:

Blood

Sam Webber

 What a disturbing yet moving image.

January272012
10PM
Truth.

Truth.

(Source: shesinspiredtoo)

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